U+2A2F Vector Or Cross Product
U+2A2F wurde in Version 3.2 in 2002 zu Unicode hinzugefügt. Er gehört zum Block
Dieses Zeichen ist ein Math Symbol und wird allgemein verwendet, das heißt, in keiner speziellen Schrift.
Das Zeichen ist keine Zusammensetzung. Es hat keine zugewiesene Weite in ostasiatischen Texten. In bidirektionalem Text handelt es als Other Neutral. Bei einem Richtungswechsel wird es nicht gespiegelt. Das Wort, das U+2A2F mit ähnlichen Zeichen bildet, verbietet in sich Zeilenumbrüche. Der Buchstabe kann mit einem anderen Zeichen verwechselt werden.
Das CLDR-Projekt bezeichnet dieses Zeichen mit „Vektor-/Kreuzprodukt“ für die Verwendung in Screenreader-Software.
Die Wikipedia hat die folgende Information zu diesem Codepunkt:
In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product).
The magnitude of the cross product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendicular vectors is the product of their lengths. The units of the cross-product are the product of the units of each vector. If two vectors are parallel or are anti-parallel (that is, they are linearly dependent), or if either one has zero length, then their cross product is zero.
The cross product is anticommutative (that is, a × b = − b × a) and is distributive over addition, that is, a × (b + c) = a × b + a × c. The space together with the cross product is an algebra over the real numbers, which is neither commutative nor associative, but is a Lie algebra with the cross product being the Lie bracket.
Like the dot product, it depends on the metric of Euclidean space, but unlike the dot product, it also depends on a choice of orientation (or "handedness") of the space (it is why an oriented space is needed). The resultant vector is invariant of rotation of basis. Due to the dependence on handedness, the cross product is said to be a pseudovector.
In connection with the cross product, the exterior product of vectors can be used in arbitrary dimensions (with a bivector or 2-form result) and is independent of the orientation of the space.
The product can be generalized in various ways, using the orientation and metric structure just as for the traditional 3-dimensional cross product; one can, in n dimensions, take the product of n − 1 vectors to produce a vector perpendicular to all of them. But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions. The cross-product in seven dimensions has undesirable properties, however (e.g. it fails to satisfy the Jacobi identity), so it is not used in mathematical physics to represent quantities such as multi-dimensional space-time. (See § Generalizations below for other dimensions.)
Darstellungen
System | Darstellung |
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Nr. | 10799 |
UTF-8 | E2 A8 AF |
UTF-16 | 2A 2F |
UTF-32 | 00 00 2A 2F |
URL-kodiert | %E2%A8%AF |
HTML hex reference | ⨯ |
Falsches windows-1252-Mojibake | ⨯ |
HTML named entity | ⨯ |
Kodierung: GB18030 (Hex-Bytes) | 81 38 8F 33 |
LATEX | \ElzTimes |
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Vollständiger Eintrag
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