Home: go to the homepage U+1F300 to U+1F5FF Miscellaneous Symbols and Pictographs
Glyph for U+1F3AE
Source: Noto Emoji

U+1F3AE Video Game

U+1F3AE was added to Unicode in version 6.0 (2010). It belongs to the block U+1F300 to U+1F5FF Miscellaneous Symbols and Pictographs in the U+10000 to U+1FFFF Supplementary Multilingual Plane.

This character is a Other Symbol and is commonly used, that is, in no specific script. The character is also known as video game controller.

The glyph is not a composition. It has a Wide East Asian Width. In bidirectional context it acts as Other Neutral and is not mirrored. In text U+1F3AE behaves as Ideographic regarding line breaks. It has type Other for sentence and Other for word breaks. The Grapheme Cluster Break is Any.

The CLDR project labels this character “video game” for use in screen reading software. It assigns additional tags, e.g. for search in emoji pickers: controller, game.

This character is designated as an emoji. It will be rendered as colorful emoji on conforming platforms. To reduce it to a monochrome character, you can combine it with Glyph for U+FE0E Variation Selector-15: 🎮︎ See the Emojipedia for more details on this character’s emoji properties.

The Wikipedia has the following information about this codepoint:

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations), and some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

The first video game prototypes in the 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers. The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console, the Magnavox Odyssey. The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from the crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo, Sega, and Sony, and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In the 2000s, the core industry centered on "AAA" games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution, this gave room for independent video game development (or "indie games") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as a service.

Today, video game development requires numerous interdisciplinary skills, vision, teamwork, and liaisons between different parties, including developers, publishers, distributors, retailers, hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020, the global video game market had estimated annual revenues of US$159 billion across hardware, software, and services, which is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry. The video game market is also a major influence behind the electronics industry, where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation.

Representations

System Representation
127918
UTF-8 F0 9F 8E AE
UTF-16 D8 3C DF AE
UTF-32 00 01 F3 AE
URL-Quoted %F0%9F%8E%AE
HTML hex reference 🎮
Wrong windows-1252 Mojibake 🎮
alias video game controller

Elsewhere

Complete Record

Property Value
Age 6.0 (2010)
Unicode Name VIDEO GAME
Unicode 1 Name
Block Miscellaneous Symbols and Arrows
General Category Other Symbol
Script Common
Bidirectional Category Other Neutral
Combining Class Not Reordered
Decomposition Type None
Decomposition Mapping Glyph for U+1F3AE Video Game
Lowercase
Simple Lowercase Mapping Glyph for U+1F3AE Video Game
Lowercase Mapping Glyph for U+1F3AE Video Game
Uppercase
Simple Uppercase Mapping Glyph for U+1F3AE Video Game
Uppercase Mapping Glyph for U+1F3AE Video Game
Simple Titlecase Mapping Glyph for U+1F3AE Video Game
Titlecase Mapping Glyph for U+1F3AE Video Game
Case Folding Glyph for U+1F3AE Video Game
ASCII Hex Digit
Alphabetic
Bidi Control
Bidi Mirrored
Composition Exclusion
Case Ignorable
Changes When Casefolded
Changes When Casemapped
Changes When NFKC Casefolded
Changes When Lowercased
Changes When Titlecased
Changes When Uppercased
Cased
Full Composition Exclusion
Default Ignorable Code Point
Dash
Deprecated
Diacritic
Emoji Modifier Base
Emoji Component
Emoji Modifier
Emoji Presentation
Emoji
Extender
Extended Pictographic
FC NFKC Closure Glyph for U+1F3AE Video Game
Grapheme Cluster Break Any
Grapheme Base
Grapheme Extend
Grapheme Link
Hex Digit
Hyphen
ID Continue
ID Start
IDS Binary Operator
IDS Trinary Operator and
IDSU 0
ID_Compat_Math_Continue 0
ID_Compat_Math_Start 0
Ideographic
InCB None
Indic Mantra Category
Indic Positional Category NA
Indic Syllabic Category Other
Jamo Short Name
Join Control
Logical Order Exception
Math
Noncharacter Code Point
NFC Quick Check Yes
NFD Quick Check Yes
NFKC Casefold Glyph for U+1F3AE Video Game
NFKC Quick Check Yes
NFKC_SCF Glyph for U+1F3AE Video Game
NFKD Quick Check Yes
Other Alphabetic
Other Default Ignorable Code Point
Other Grapheme Extend
Other ID Continue
Other ID Start
Other Lowercase
Other Math
Other Uppercase
Prepended Concatenation Mark
Pattern Syntax
Pattern White Space
Quotation Mark
Regional Indicator
Radical
Sentence Break Other
Soft Dotted
Sentence Terminal
Terminal Punctuation
Unified Ideograph
Variation Selector
Word Break Other
White Space
XID Continue
XID Start
Expands On NFC
Expands On NFD
Expands On NFKC
Expands On NFKD
Bidi Paired Bracket Glyph for U+1F3AE Video Game
Bidi Paired Bracket Type None
East Asian Width Wide
Hangul Syllable Type Not Applicable
ISO 10646 Comment
Joining Group No_Joining_Group
Joining Type Non Joining
Line Break Ideographic
Numeric Type None
Numeric Value not a number
Simple Case Folding Glyph for U+1F3AE Video Game
Script Extension
Vertical Orientation U